12/03/2010

Rise of The Machines in Game Industry

Peter Molyneux who is the head of the Microsoft European games division is working in a new project which may have a lot of impact in the future of game industry. Anyone who is interested in game industry, should recognize the name of Peter Molyneux. He is a game industry legend who has created many titles including one of the important RPG game: Fable.

His new project is about a virtual boy, Milo. In this project Peter Molyneux created a 11 year old virtual boy and he invites us to become a part of this boy's world. In his video, he describes unlike the other consoles you don't need a controller pad in order to interact with Milo's world. All you have to do is moving your body and the camera will recognize your moves and help you to interact this world even more realistic than Wii. The biggest technological achievement is how can you interact with Milo. You can use your voice for making a decision rather than click any button. Also, Peter Molyneux shows us that we can talk with Milo and he will talk back with us like a real person.

Another video about Milo was released a year ago. In that video you can see how a person can interact with Milo by talking and even receiving a paper (which he can even analyze what you draw in that paper) from you. However, In this last version Peter Molyneux didn't show that Milo still can analyze a paper and it's content and give a feedback like the old video. So, I didn't know that Milo still can do this trick but I am assuming that he still can do that if you have that scanner which make Milo to analyze the paper.

I know that this video will inspire many individuals who are interested on game industry and technology like me. Because, Milo offers too many technological improvement that it's hard to not getting excited especially if you think about what future will hold for us. Nevertheless, I don't think this technological improvement make an instant change in the game industry. It is too early to use the same or similar technology in AAA games like Mass Effect. But I think that we may see the baby steps of this technological improvement with more basic games like Milo. Of course this will all clear after how much Milo will be successful in the shelves after it was released.

You can watch this video;



and this was the video which was released one year ago;

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