3/03/2011

Power of the Sequels

One month ago I wrote a post about how the competition will rise in the game industry for 2011. There will be a lot of AAA games going to be release at the same time. Despite the news, the whole industry will wait till to the end of year because of the recent financial reports.

Also, there are some news going out in the internet about the games in the Game Development Center 2011(GDC 2011). In the GDC, there was a lot of games which made a huge impression to the press as well as to the auidence.

However, I realized that most of the anticipated games of the 2011 and recently released AAA games are sequels of the last or two years old games. For example "Dead Space 2", "Dragon Age 2" and "Witcher 2: The Assassins of Kings". At first, it may seemed that industry repeated itself by creating something already created 2 or 3 years ago. However, these sequels games are more improved than their predecessors.

These new games offer more graphics, gameplay, action and most importantly more fun than their predecessors. Although, most of these games are not yet released, the expectations of the industry and audience seems to be very high. Because the developer teams of each game tried to keep their strong points and improve their weakness as well as creating more contents for their games.

Actually, I don't really sure about why most developers tend to do sequels rather than creating a new game. I guess it may be because of the recent financial news or the popularity of the sequels games. With the discouraged news of financial reports, the developers and producers don't want to take huge risks anymore. Because one failure may lead to bankruptcy in these days. Moreover, sequel games have a loyal players because of the first game and the name of the product already became a brand which the auidence can trust.

At the end, I think these were the reasons why we see many sequel games in the shelves today. But I can't say that I have problem with this. Also I believe that, most of the audience agree with me right now.

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